If you have redundancia ciclica cd comprobacion data error on your system, this blog post should help you solve it.
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fakerlol Newbie scammers Reputation: 0
Registered: Feb 06, 2016< br> Posts : 21
Published: Sun, 07 Oct. 2018, 06:27 Post subject: Access ticket for game memory analysis
I’ve been using CE for a few years now and only had one scan access violation, which I fixed by updating the CE’s CPU binding.
Right now, when I try to scan our own DragonQuest XI memory, I almost immediately (after scanning about 30 addresses) get the dreadful “Scan failed: stream 3: access violation (100)” error.
What I’ve tried incredibly far:
Change CE CPU Binding I selected all the combinations I wanted (!!) with my verification kernels and went through a few more addresses before the same error popped upibka (with a different thread number).
Make sure it’s a specific process To make sure the above is not a common problem, I tried to scan the memory of several other processes and found that everything went well.
Additional options disabled
Tmp folder changed I even made sure that no AV protection or any other process is interfering with the folder
Any mark (or guidance leading to help) is sincerely welcome.
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TheyCallMeTim13 wiki member Reputation: 43
Registered: February 24, 2017 Posts: 900 Location: Pluto
Published: Sun, Oct. 2008 2018 06:34 AM Post subject:
You tried to overridece debugger settings? _________________
wiki.cheatengine.org – Auto Tutorials – Assembly Basics – Lua Basics
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fakerlol Cheater Newbie Reputation: 0
Joined: Jul, Feb 2016< br> Messages : 21
Published: Sun, 07 October 2018 06:37 Post subject:
yeah, forgot to say that I also tried switching the debugger between native Windows and still CE, but that didn’t change my web UI issues. I will touch the kernel debugger less, not necessarily, probably never
Published: Sun, October 07, 2018 06:49 AM Post subject:
something on your system that probably has read process memory issues and is poorly implemented (no thread support) Try uninstalling all AVs and other protections and restarting them to make sure their procedural hooks are gone. _________________
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fakerlol Cheater Newbie Reputation:0
Registered: Feb 06, 2016< br> Posts : 21
Published: Sunday, October 7, 2018 7:29 AM Posted by
I just removed my AV and rebooted accordingly (I don’t have much protection). problem prevails.
I think this must mean that I’m using the chip version of the game. The only (but apparently atomic) crack didn’t cause any problems, I was able to scan the memory and do everything related to it. When the crack came out and I used it a lot for my local files, there was a problem with this procedure.
By providing crack repair and using CE with respect to the original crack, I didn’t deploy any new applications or change anything on my system.
So it goes without saying that this method has a problem with the mission binary?
I just checked that if I turn on the advanced options I scan the memory successfully, but I can’t always find the right deal, for example CE doesn’t mimic the right process… I know their methodd, because I’m re-scanning the values, at the moment I managed to find through others “What about this statement …”
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Dark Administrator site alt=”” src=”http://archer.gamebanana.com/img/ico/sprays/ _475-.png”>Phone: 421
Registered: 9 May 24015 Location: 2003 Post: Netherlands
Published: Sun, 07 October 2018, 13:07 Post subject:
Try reading and writing in kernel mode, but don’t request memory areas.
Kernel mode query only finds active memory in RAM
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