Solutions To Socket As3 Security Bug 2048

January 5, 2022 By Brock Radcliffe-Brown Off

Recently, some of our users reported to us that they encountered as3 socket security error 2048.

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    I work for a company that is building a huge ActionScript3-based strategy game.

    I am one of the developers and I am having problems connecting to the outlet.Socket works great when I use it in an internal flash drive, or perhaps when debugging from firefox. It shows output error # 2048 when I try to open the project with google chrome.

    Here is the code I entered before trying to establish a socket connection.

      Security.allowDomain ("*");Security.allowInsecureDomain ("*");Security.loadPolicyFile ("mydomain.com/crossdomain.xml"); 
       

    The connect function then establishes a socket connection to the server.

      instance.host = host;Instance.port = port;The socket matches the socket (host, new port); // initialize multiple sockets 

    Is there a server issue or even an issue caused by Chrome?If you’ve encountered the same problem and often found something helpful, take this skill test question.I am looking for a solution for severaldays, but nothing helps.

    I have been doing this job in an acceptable manner for almost 2 days now, with no success. Exhausted all the suggestions I came across so I hope the community will definitely help! In my quest to answer this question very well, I hope it serves a dual purpose and provides useful information for other companies along the way. For some of them, you can see the content and TL forms; DR, but I hope you answer any questions that may involve multiple posts.

    The goal is to create a “binary socket” between the Flash application and the custom socket server I’m working on. I quickly figured out that you need crossdomain.xml. A file in the current Flash application for more interoperability than just sockets.

    I am doing development for Windows 7 with 64-bit version, Flash Professional CS6, Microsoft Visual Studio 2012 and hosting under IIS.

    At some point I plan to host the Flash application and crossdomain.xml on a remote server, but for this development I wanted to keep everything on a separate development machine.

    My Policy Socket Server module receivesIssues a request from the Flash application and returns the correct response.

    Inbound Delivery with Debug -> Debug Movie -> Flash in Professional:

    Accept: text / xml, app / xml, app / xhtml + xml, text / html; q = 0.9, text / regular; q = 0.8, text / css, image / png, image / jpeg, image / gif; q = 0.8, application / x-shockwave-flash, video / mp4; q = 0.9, flv-application / octet-stream; q = 0.8, video / x-flv; q = 0.7, audio / mp4, application / futuresplash, * / *; q = 0.5

    User agent: Mozilla / 5.0 (Windows NT 6.1; WOW64) AppleWebKit / 537.1 (KHTML like Gecko) Chrome / 21.0.1180.89 Safari / 537.1

    I was pretty sure it worked at first, until I installed a copy of Fiddler and looked at the packages that were polled and returned. I originally had a lot more entries, but when I read about crossdomain.xml in which I found almost all entries excluded in the current defaults, I deleted them to check the configuration of the unusual crossdomain.xml, I ran into this.

    Only sending XML content on every socket connection did not work. I learned earlier that I need to create an effective HTTP header and then add all the XML content.

    I was able to verify that the Professional Flash CS6 application has a crossdomain.xml, butwhere I enabled the application in debug mode (Debug -> Debug Movie in -> Flash Professional) and the following warning appeared in the output:

    Warning: Domain 127.0.0.1 does not actually define metadirective a. Apply the “Masters Only” metadirective for offenses. This configuration is deprecated. See http://www.adobe.com/go/strict_policy_files to resolve the above issue.

    I know this can be easily fixed simply by using a.xml cross-domain content like:

    as3 socket security error 2048

    When I run my Flash application in full debug mode, the following content appears in the output window:

    ioErrorHandler: [IOErrorEvent bubble = false type = “ioError” cancelable = false eventPhase = 2 text = “Error # 2031: Socket error. URL: http://127.0.0.1”]

    Warning. The domain 127.0.0.1 has no metapolicy specified. Use only the basic default metapolicy. This configuration is deprecated. See http://www.adobe.com/go/strict_policy_files to resolve these issues.

    securityErrorHandler: [SecurityErrorEvent type = “securityError” bubble = false cancelable = false eventPhase = 2 text = “Security error # 2048: Sandbox violation: file: /// C | /Source/FlashCS6/AS101.swf unable to load data from http://127.0.0.1:8080. “]

    ioErrorHandler fired almost immediatelyzy after output, while securityErrorHandler can take 10 to 15 minutes. I guess this is due to the asynchronous nature of the flash engine.

    While looking at the code in the debugger, I noticed that there was no polling to download the policy file until the application tried to connect to a specific URL and port. I guess this could be the reason, I’m not sure.

    • Added SWF and project folder to global security settings.
    • Changed publishing settings to “Network Access Only”
    • http: //127.0. 0.1 worms. finally added global security settings.
    • Allow Debugging is enabled in Publishing Preferences.
    • Windows 7 Firewall inbound and outbound rules added for TCP 8080
    • Multiple crossdomain.xml configuration attempts
    • Check all “mms.cfg” to make sure Neo contains blocking rules.
    • Visit functions created and included in “mm.cfg” but no log files generated anything but something already displayed in the Flash Pro CS6 output window
    • changed “127.0.0.1 “To allow them” localhost “, you will get the same results.You.

    In a note on global security settings, I noticed that they exist in two specific locations.

    • If you press Ctrl-Enter and click on your Flash application, any Global Security Settings will load the last windowed dialog with options that your company can configure.
    • There is another one which can be found at the following URL

    Should you two hire each other? I did this for both troubleshooting and troubleshooting purposes. I suspect one is coming to your local workstation while playing and the other is only on the network.

    I would come across references to a sandbox type that can cause problems like this. In a small file, before connecting the sockets, I determined the current sandbox type, and it was “localTrusted” “.

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  • Another short article was about using your ISP’s public IP address instead of localhost or 127.0.0.1, but this does not serve local development purposes.

    I know that all socket communication on a neighboring machine works on 2 events. The first is LoadPolicyFile, which runs forof the entire socket request, and the second integer means that I have tested the communication of the socket server with a non-flash client application.

    as3 socket security error 2048

    Of course, I’m lost and stuck in the mud. Any help is greatly appreciated and I hope it enlightens other people who suspect the same path.

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